mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 05:47:42 +00:00
more input implementation
This commit is contained in:
@@ -1,8 +1,38 @@
|
||||
#include "CInputGenerator.hpp"
|
||||
#include "../CArchitectureMessage.hpp"
|
||||
#include "../CArchitectureQueue.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
|
||||
void CInputGenerator::Update(float dt, CArchitectureQueue& queue)
|
||||
{
|
||||
/* Keyboard/Mouse first */
|
||||
CFinalInput kbInput = m_windowCb.getFinalInput(0, dt);
|
||||
bool kbUsed = false;
|
||||
|
||||
/* Dolphin controllers next */
|
||||
for (int i=0 ; i<4 ; ++i)
|
||||
{
|
||||
bool connected;
|
||||
EStatusChange change = m_dolphinCb.getStatusChange(i, connected);
|
||||
if (change)
|
||||
queue.Push(std::move(MakeMsg::CreateControllerStatus(TargetGame, i, connected)));
|
||||
if (connected)
|
||||
{
|
||||
CFinalInput input = m_dolphinCb.getFinalInput(i, dt, m_leftDiv, m_rightDiv);
|
||||
if (i == 0) /* Merge KB input with first controller */
|
||||
{
|
||||
input |= kbInput;
|
||||
kbUsed = true;
|
||||
}
|
||||
queue.Push(std::move(MakeMsg::CreateUserInput(TargetGame, input)));
|
||||
}
|
||||
}
|
||||
|
||||
/* Send straight keyboard input if no first controller present */
|
||||
if (!kbUsed)
|
||||
queue.Push(std::move(MakeMsg::CreateUserInput(TargetGame, kbInput)));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user