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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 12:27:43 +00:00

Initial TableView

This commit is contained in:
Jack Andersen
2015-12-28 16:02:43 -10:00
parent 9a5bfc107e
commit 725990da45
9 changed files with 281 additions and 45 deletions

View File

@@ -18,37 +18,37 @@ void SplitView::Resources::init(boo::IGraphicsDataFactory* factory, const ThemeD
m_shadingTex = factory->newStaticTexture(3, 1, 1, boo::TextureFormat::RGBA8, tex, 12);
}
SplitView::SplitView(ViewResources& system, View& parentView, Axis axis, int clearanceA, int clearanceB)
: View(system, parentView), m_axis(axis), m_clearanceA(clearanceA), m_clearanceB(clearanceB)
SplitView::SplitView(ViewResources& res, View& parentView, Axis axis, int clearanceA, int clearanceB)
: View(res, parentView), m_axis(axis), m_clearanceA(clearanceA), m_clearanceB(clearanceB)
{
m_splitBlockBuf = system.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
m_splitVertsBuf = system.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(TexShaderVert), 4);
m_splitBlockBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
m_splitVertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(TexShaderVert), 4);
if (!system.m_viewRes.m_texVtxFmt)
if (!res.m_viewRes.m_texVtxFmt)
{
boo::VertexElementDescriptor vdescs[] =
{
{m_splitVertsBuf, nullptr, boo::VertexSemantic::Position4},
{m_splitVertsBuf, nullptr, boo::VertexSemantic::UV4}
};
m_splitVtxFmt = system.m_factory->newVertexFormat(2, vdescs);
m_splitVtxFmt = res.m_factory->newVertexFormat(2, vdescs);
boo::IGraphicsBuffer* bufs[] = {m_splitBlockBuf};
boo::ITexture* texs[] = {system.m_splitRes.m_shadingTex};
m_splitShaderBinding = system.m_factory->newShaderDataBinding(system.m_viewRes.m_texShader,
m_splitVtxFmt, m_splitVertsBuf, nullptr,
nullptr, 1, bufs, 1, texs);
boo::ITexture* texs[] = {res.m_splitRes.m_shadingTex};
m_splitShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader,
m_splitVtxFmt, m_splitVertsBuf, nullptr,
nullptr, 1, bufs, 1, texs);
}
else
{
boo::IGraphicsBuffer* bufs[] = {m_splitBlockBuf};
boo::ITexture* texs[] = {system.m_splitRes.m_shadingTex};
m_splitShaderBinding = system.m_factory->newShaderDataBinding(system.m_viewRes.m_texShader,
system.m_viewRes.m_texVtxFmt,
m_splitVertsBuf, nullptr,
nullptr, 1, bufs, 1, texs);
boo::ITexture* texs[] = {res.m_splitRes.m_shadingTex};
m_splitShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader,
res.m_viewRes.m_texVtxFmt,
m_splitVertsBuf, nullptr,
nullptr, 1, bufs, 1, texs);
}
commitResources(system);
commitResources(res);
}
View* SplitView::setContentView(int slot, View* view)