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Static geometry list in CBooRenderer
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@@ -40,7 +40,7 @@ struct Header : BigDNA
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struct SurfaceHeader_1 : BigDNA
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{
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DECL_DNA
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DECL_EXPLICIT_DNA
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Value<atVec3f> centroid;
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Value<atUint32> matIdx = 0;
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Value<atUint16> qDiv = 0x8000;
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@@ -49,7 +49,7 @@ struct SurfaceHeader_1 : BigDNA
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Value<atUint32> idxCount = 0; /* Actually used by game to stash next CCubeSurface pointer */
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Value<atUint32> aabbSz = 0;
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Value<atVec3f> reflectionNormal;
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Seek<DNA_COUNT(aabbSz), athena::Current> seek2;
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Value<atVec3f> aabb[2];
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Align<32> align;
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static constexpr bool UseMatrixSkinning() {return false;}
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@@ -58,7 +58,7 @@ struct SurfaceHeader_1 : BigDNA
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struct SurfaceHeader_2 : BigDNA
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{
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DECL_DNA
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DECL_EXPLICIT_DNA
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Value<atVec3f> centroid;
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Value<atUint32> matIdx = 0;
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Value<atUint16> qDiv = 0x8000;
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@@ -69,7 +69,7 @@ struct SurfaceHeader_2 : BigDNA
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Value<atVec3f> reflectionNormal;
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Value<atInt16> skinMtxBankIdx;
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Value<atUint16> surfaceGroup;
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Seek<DNA_COUNT(aabbSz), athena::Current> seek2;
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Value<atVec3f> aabb[2];
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Align<32> align;
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static constexpr bool UseMatrixSkinning() {return false;}
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@@ -78,7 +78,7 @@ struct SurfaceHeader_2 : BigDNA
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struct SurfaceHeader_3 : BigDNA
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{
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DECL_DNA
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DECL_EXPLICIT_DNA
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Value<atVec3f> centroid;
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Value<atUint32> matIdx = 0;
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Value<atUint16> qDiv = 0x8000;
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@@ -89,7 +89,7 @@ struct SurfaceHeader_3 : BigDNA
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Value<atVec3f> reflectionNormal;
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Value<atInt16> skinMtxBankIdx;
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Value<atUint16> surfaceGroup;
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Seek<DNA_COUNT(aabbSz), athena::Current> seek2;
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Value<atVec3f> aabb[2];
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Value<atUint8> unk3;
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Align<32> align;
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