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Additive animation integration
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@@ -78,6 +78,7 @@ class CParticlePOINode;
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class CSoundPOINode;
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class IAnimReader;
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struct SAdvancementDeltas;
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struct SAdvancementResults;
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class CAnimData
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{
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@@ -153,6 +154,7 @@ public:
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ResId GetEventResourceIdForAnimResourceId(ResId) const;
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void AddAdditiveSegData(const CSegIdList& list, CSegStatementSet& stSet);
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static SAdvancementResults AdvanceAdditiveAnim(std::shared_ptr<CAnimTreeNode>& anim, const CCharAnimTime& time);
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SAdvancementDeltas AdvanceAdditiveAnims(float);
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SAdvancementDeltas UpdateAdditiveAnims(float);
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bool IsAdditiveAnimation(u32) const;
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