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Additive animation integration
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@@ -16,7 +16,7 @@ public:
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{
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std::vector<ResId> x0_part;
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std::vector<ResId> x10_swhc;
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std::vector<ResId> x20_;
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std::vector<ResId> x20_elsc;
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std::vector<ResId> x30_elsc;
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CParticleResData(CInputStream& in, u16 tableCount);
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};
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