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Additive animation integration
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@@ -1,10 +1,33 @@
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#include "CParticleDatabase.hpp"
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#include "CSimplePool.hpp"
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#include "GameGlobalObjects.hpp"
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namespace urde
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{
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void CParticleDatabase::CacheParticleDesc(const CCharacterInfo::CParticleResData& desc)
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{
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for (ResId id : desc.x0_part)
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{
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auto search = x0_particleDescs.find(id);
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if (search == x0_particleDescs.cend())
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x0_particleDescs[id] = std::make_shared<TLockedToken<CGenDescription>>(
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g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), id}));
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}
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for (ResId id : desc.x10_swhc)
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{
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auto search = x14_swooshDescs.find(id);
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if (search == x14_swooshDescs.cend())
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x14_swooshDescs[id] = std::make_shared<TLockedToken<CSwooshDescription>>(
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g_SimplePool->GetObj(SObjectTag{FOURCC('SWHC'), id}));
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}
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for (ResId id : desc.x20_elsc)
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{
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auto search = x28_electricDescs.find(id);
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if (search == x28_electricDescs.cend())
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x28_electricDescs[id] = std::make_shared<TLockedToken<CElectricDescription>>(
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g_SimplePool->GetObj(SObjectTag{FOURCC('ELSC'), id}));
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}
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}
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void CParticleDatabase::SetModulationColorAllActiveEffects(const zeus::CColor& color)
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