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Several collision fixes
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@@ -69,7 +69,7 @@ bool ReadMLVLToBlender(hecl::BlenderConnection& conn,
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zeus::CVector3f pvAvg;
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for (const atVec3f& pv : dock.planeVerts)
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pvAvg += pv;
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pvAvg /= dock.planeVerts.size();
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pvAvg /= zeus::CVector3f(dock.planeVerts.size());
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int idx = 0;
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for (const atVec3f& pv : dock.planeVerts)
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{
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