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Several collision fixes
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@@ -267,7 +267,6 @@ void CPhysicsActor::SetPhysicsState(const CPhysicsState& state)
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xfc_constantForce = state.GetConstantForceWR();
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x108_angularMomentum = state.GetAngularMomentumWR();
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;
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x150_momentum = state.GetMomentumWR();
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x15c_force = state.GetForceWR();
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x168_impulse = state.GetImpulseWR();
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