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First skybox and HUD rendering
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@@ -696,6 +696,7 @@ void CStateManager::DrawWorld() const
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SetupFogForArea(area);
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g_Renderer->EnablePVS(pvsArr[i], area.x4_selfIdx);
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g_Renderer->SetWorldLightFadeLevel(area.GetPostConstructed()->x1128_worldLightingLevel);
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g_Renderer->UpdateAreaUniforms(area.x4_selfIdx);
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g_Renderer->DrawUnsortedGeometry(area.x4_selfIdx, mask, targetMask);
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}
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