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First skybox and HUD rendering
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@@ -649,7 +649,8 @@ void CInGameGuiManager::Draw(CStateManager& stateMgr)
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x148_model_automapper->SetIsVisible(true);
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x148_model_automapper->Draw(CGuiWidgetDrawParms(1.f, zeus::CVector3f::skZero));
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// ZTest no write
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x38_autoMapper->Draw(stateMgr, zeus::CTransform::Translate(0.f, 0.02f, 0.f) * x18c_camXf, mapAlpha * x1f4_visorStaticAlpha * t);
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x38_autoMapper->Draw(stateMgr, zeus::CTransform::Translate(0.f, 0.02f, 0.f) * x18c_camXf,
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mapAlpha * x1f4_visorStaticAlpha * t);
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// Zest and write
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x148_model_automapper->SetIsVisible(false);
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}
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