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First skybox and HUD rendering
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@@ -1010,7 +1010,7 @@ void CGameArea::Validate(CStateManager& mgr)
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PostConstructArea();
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if (x4_selfIdx != kInvalidAreaId)
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mgr.WorldNC()->MoveAreaToChain3(x4_selfIdx);
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mgr.WorldNC()->MoveAreaToAliveChain(x4_selfIdx);
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LoadScriptObjects(mgr);
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