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First skybox and HUD rendering
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@@ -6,21 +6,21 @@
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namespace urde
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{
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SSpindleSegment::SSpindleSegment(CInputStream& in)
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SSpindleProperty::SSpindleProperty(CInputStream& in)
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: x0_(in.readUint32Big()), x4_paramFlags(ScriptLoader::LoadParameterFlags(in)),
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x8_(in.readFloatBig()), xc_(in.readFloatBig()), x10_(in.readFloatBig()), x14_(in.readFloatBig())
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{}
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CScriptSpindleCamera::CScriptSpindleCamera(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, bool active, u32 r9,
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float f1, float f2, float f3, float f4, const SSpindleSegment& seg1,
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const SSpindleSegment& seg2, const SSpindleSegment& seg3,
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const SSpindleSegment& seg4, const SSpindleSegment& seg5,
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const SSpindleSegment& seg6, const SSpindleSegment& seg7,
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const SSpindleSegment& seg8, const SSpindleSegment& seg9,
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const SSpindleSegment& seg10, const SSpindleSegment& seg11,
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const SSpindleSegment& seg12, const SSpindleSegment& seg13,
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const SSpindleSegment& seg14, const SSpindleSegment& seg15)
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float f1, float f2, float f3, float f4, const SSpindleProperty& seg1,
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const SSpindleProperty& seg2, const SSpindleProperty& seg3,
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const SSpindleProperty& seg4, const SSpindleProperty& seg5,
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const SSpindleProperty& seg6, const SSpindleProperty& seg7,
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const SSpindleProperty& seg8, const SSpindleProperty& seg9,
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const SSpindleProperty& seg10, const SSpindleProperty& seg11,
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const SSpindleProperty& seg12, const SSpindleProperty& seg13,
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const SSpindleProperty& seg14, const SSpindleProperty& seg15)
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: CGameCamera(uid, active, name, info, xf, CCameraManager::ThirdPersonFOV(), CCameraManager::NearPlane(),
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CCameraManager::FarPlane(), CCameraManager::Aspect(), kInvalidUniqueId, false, 0),
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x188_r9(r9), x1b0_f1(f1), x1b4_f2(f2), x1b8_f3(f2), x1bc_f4(f4), x1c0_seg1(seg1), x1d8_seg2(seg2),
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