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Finish CFirstPersonCamera
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@@ -146,7 +146,7 @@ void CGameCamera::SetFovInterpolation(float start, float fov, float time, float
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}
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}
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void CGameCamera::sub8005AF88()
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void CGameCamera::SkipFovInterpolation()
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{
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if (x178_ > 0)
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{
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