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Finish CFirstPersonCamera
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@@ -13,6 +13,7 @@ class CGameCamera : public CActor
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friend class CStateManager;
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friend class CCameraManager;
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protected:
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TUniqueId xe8_watchedObject;
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zeus::CMatrix4f xec_perspectiveMatrix;
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zeus::CTransform x12c_;
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@@ -50,7 +51,7 @@ public:
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bool DisablesInput() const;
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void UpdatePerspective(float);
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void SetFovInterpolation(float start, float end, float time, float f4);
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void sub8005AF88();
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void SkipFovInterpolation();
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};
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}
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