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Various CAnimTree implementations
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@@ -37,13 +37,18 @@ public:
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CPOINode(CInputStream& in);
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virtual ~CPOINode() = default;
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const std::string& GetName() const {return x8_name;}
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const std::string& GetString() const {return x8_name;}
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const CCharAnimTime& GetTime() const {return x1c_time;}
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void SetTime(const CCharAnimTime& time) { x1c_time = time; }
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EPOIType GetPoiType() const { return x18_type; }
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u32 GetIndex() const {return x24_index;}
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float GetWeight() const { return x2c_weight; }
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u32 GetCharacterIndex() const { return x30_charIdx; }
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u32 GetFlags() const { return x34_flags; }
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bool operator>(const CPOINode& other) const;
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bool operator<(const CPOINode& other) const;
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static bool compare(const CPOINode& a, const CPOINode& b);
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};
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template <class T>
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