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CModel: Mark CModelFlag instances as constexpr where applicable

Allows more runtime initializes to potentially be elided.
This commit is contained in:
Lioncash
2020-04-11 16:53:59 -04:00
parent 7055b6983f
commit 75c07677ed
11 changed files with 20 additions and 20 deletions

View File

@@ -1572,7 +1572,7 @@ void CPlayer::RenderReflectedPlayer(CStateManager& mgr) {
}
CPhysicsActor::Render(mgr);
if (HasTransitionBeamModel()) {
const CModelFlags flags(0, 0, 3, zeus::skWhite);
constexpr CModelFlags flags(0, 0, 3, zeus::skWhite);
x7f0_ballTransitionBeamModel->Render(mgr, x7f4_gunWorldXf, nullptr, flags);
}
break;