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Remove IAllocator, CMemory and CGameAllocator
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@@ -1,51 +0,0 @@
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#ifndef __URDE_CGAMEALLOCATOR_HPP__
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#define __URDE_CGAMEALLOCATOR_HPP__
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#include "IAllocator.hpp"
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namespace urde
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{
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class CCallStack;
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class CGameAllocator : public IAllocator
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{
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public:
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struct SGameMemInfo
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{
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};
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private:
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SGameMemInfo* x10_rootInfo = nullptr;
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TOutOfMemoryCallback x58_oomCb = nullptr;
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void* x5c_oomCtx = nullptr;
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u32 xbc_fakeStaticOff = 0;
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public:
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SGameMemInfo* FindFreeBlock(u32);
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SGameMemInfo* FindFreeBlockFromTopOfHeap(u32);
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u32 FixupAllocPtrs(SGameMemInfo*, u32, u32, EHint, const CCallStack&);
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void UpdateAllocDebugStats(u32, u32, u32);
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bool FreeNormalAllocation(void*);
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u32 GetFreeBinEntryForSize(u32);
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void AddFreeEntryToFreeList(SGameMemInfo*);
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void RemoveFreeEntryFromFreeList(SGameMemInfo*);
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void DumpAllocations() const;
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u32 GetLargestFreeChunk() const;
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SGameMemInfo* GetMemInfoFromBlockPtr(void* ptr);
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bool Initialize();
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void Shutdown();
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void* Alloc(size_t, EHint, EScope, EType, const CCallStack&);
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void Free(void*);
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void ReleaseAll();
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void* AllocSecondary(size_t, EHint, EScope, EType, const CCallStack&);
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void FreeSecondary(void*);
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void ReleaseAllSecondary();
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void SetOutOfMemoryCallback(const TOutOfMemoryCallback, void*);
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int EnumAllocations(const TAllocationVisitCallback, void*, bool) const;
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SAllocInfo GetAllocInfo(void*) const;
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void OffsetFakeStatics(int);
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SMetrics GetMetrics() const;
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};
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}
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#endif // __URDE_CGAMEALLOCATOR_HPP__
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