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Remove IAllocator, CMemory and CGameAllocator
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@@ -286,4 +286,14 @@ CWorldState& CGameState::StateForWorld(ResId mlvlId)
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return *it;
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}
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float CGameState::GetHardModeDamageMultiplier() const
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{
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return g_tweakGame->GetHardModeDamageMultiplier();
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}
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float CGameState::GetHardModeWeaponMultiplier() const
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{
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return g_tweakGame->GetHardModeWeaponMultiplier();
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}
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}
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