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Remove IAllocator, CMemory and CGameAllocator
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@@ -113,6 +113,8 @@ public:
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void WriteBackupBuf();
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void SetCardSerial(u64 serial) { x210_cardSerial = serial; }
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void PutTo(CBitStreamWriter& writer) const;
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float GetHardModeDamageMultiplier() const;
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float GetHardModeWeaponMultiplier() const;
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struct GameFileStateInfo
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{
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