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CPuddleToadGamma and animation system fixes
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@@ -742,6 +742,9 @@ void CFluidPlaneCPU::Render(const CStateManager& mgr, float alpha, const zeus::C
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TCastToConstPtr<CScriptWater> water = mgr.GetObjectById(waterId);
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CFluidPlaneShader::RenderSetupInfo setupInfo = RenderSetup(mgr, alpha, xf, areaXf, aabb, water.GetPtr());
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if (!m_shader->isReady())
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return;
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CFluidPlaneRender::NormalMode normalMode;
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if (xb0_bumpMap && kEnableWaterBumpMaps)
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normalMode = CFluidPlaneRender::NormalMode::NBT;
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