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CPuddleToadGamma and animation system fixes
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@@ -1,7 +1,5 @@
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#include "CPhysicsActor.hpp"
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#include "TCastTo.hpp"
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#include "MP1/World/CActorContraption.hpp"
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#include "zeus/CEulerAngles.hpp"
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namespace urde {
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@@ -93,10 +91,8 @@ void CPhysicsActor::AddMotionState(const CMotionState& mst) {
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zeus::CNUQuaternion q{x34_transform.buildMatrix3f()};
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q += mst.xc_orientation;
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zeus::CQuaternion quat = zeus::CQuaternion::fromNUQuaternion(q);
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//if (TCastToPtr<MP1::CActorContraption>(this)) {
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// float a1 = zeus::radToDeg(zeus::CEulerAngles(zeus::CQuaternion(x34_transform.buildMatrix3f())).z());
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// float a2 = zeus::radToDeg(zeus::CEulerAngles(quat).z());
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// printf("ADD %f\n", a2 - a1);
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//if (TCastToPtr<CPlayer>(this)) {
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// printf("ADD %f %f %f\n", float(mst.x0_translation.x()), float(mst.x0_translation.y()), float(mst.x0_translation.z()));
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//}
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SetTransform(zeus::CTransform(quat, x34_transform.origin));
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