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CPuddleToadGamma and animation system fixes
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@@ -5284,7 +5284,7 @@ void CPlayer::SetMorphBallState(EPlayerMorphBallState state, CStateManager& mgr)
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}
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bool CPlayer::CanLeaveMorphBallState(CStateManager& mgr, zeus::CVector3f& pos) const {
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if (x768_morphball->IsProjectile() || !x590_ ||
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if (x768_morphball->IsProjectile() || !x590_leaveMorphballAllowed ||
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(IsUnderBetaMetroidAttack(mgr) && x2f8_morphBallState == EPlayerMorphBallState::Morphed))
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return false;
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if (!x9c4_28_canLeaveMorphBall)
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