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CPuddleToadGamma and animation system fixes
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@@ -233,7 +233,7 @@ private:
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int x584_ballTransitionAnim = -1;
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float x588_alpha = 1.f;
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float x58c_transitionVel = 0.f;
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bool x590_ = true;
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bool x590_leaveMorphballAllowed = true;
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TReservedAverage<zeus::CTransform, 4> x594_transisionBeamXfs;
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TReservedAverage<zeus::CTransform, 4> x658_transitionModelXfs;
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TReservedAverage<float, 4> x71c_transitionModelAlphas;
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@@ -611,7 +611,7 @@ public:
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EPlayerOrbitRequest GetOrbitRequest() const { return x30c_orbitRequest; }
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bool IsShowingCrosshairs() const { return x9c4_25_showCrosshairs; }
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bool IsSidewaysDashing() const { return x37c_sidewaysDashing; }
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void Set_X590(bool b) { x590_ = b; }
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void SetLeaveMorphBallAllowed(bool b) { x590_leaveMorphballAllowed = b; }
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const zeus::CVector3f& GetOrbitPoint() const { return x314_orbitPoint; }
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float GetAverageSpeed() const;
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bool IsInWaterMovement() const { return x9c4_31_inWaterMovement; }
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