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CPuddleToadGamma and animation system fixes
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@@ -12,6 +12,12 @@ public:
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Ready,
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};
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enum class EDoorOpenCondition {
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NotReady,
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Loading,
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Ready
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};
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float x258_animLen;
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float x25c_animTime = 0.f;
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EDoorAnimType x260_doorAnimState = EDoorAnimType::Open;
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@@ -45,7 +51,7 @@ public:
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void ForceClosed(CStateManager&);
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bool IsConnectedToArea(const CStateManager& mgr, TAreaId area);
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void OpenDoor(TUniqueId, CStateManager&);
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u32 GetDoorOpenCondition(CStateManager& mgr);
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EDoorOpenCondition GetDoorOpenCondition(CStateManager& mgr);
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void SetDoorAnimation(EDoorAnimType);
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std::optional<zeus::CAABox> GetTouchBounds() const;
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std::optional<zeus::CAABox> GetProjectileBounds() const;
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