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CPuddleToadGamma and animation system fixes
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@@ -79,7 +79,7 @@ void CWorldShadow::BuildLightShadowTexture(const CStateManager& mgr, TAreaId aid
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CGraphics::SetModelMatrix(zeus::CTransform());
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CBooModel::SetDrawingOccluders(true);
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g_Renderer->PrepareDynamicLights({});
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g_Renderer->UpdateAreaUniforms(aid, true);
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g_Renderer->UpdateAreaUniforms(aid, EWorldShadowMode::WorldOnActorShadow);
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g_Renderer->DrawUnsortedGeometry(aid, 0, 0, true);
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CBooModel::SetDrawingOccluders(false);
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