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CPuddleToadGamma and animation system fixes

This commit is contained in:
Jack Andersen
2019-06-20 20:02:56 -10:00
parent 9ccc4227cb
commit 77af3f0ebd
35 changed files with 309 additions and 203 deletions

View File

@@ -79,7 +79,7 @@ void CWorldShadow::BuildLightShadowTexture(const CStateManager& mgr, TAreaId aid
CGraphics::SetModelMatrix(zeus::CTransform());
CBooModel::SetDrawingOccluders(true);
g_Renderer->PrepareDynamicLights({});
g_Renderer->UpdateAreaUniforms(aid, true);
g_Renderer->UpdateAreaUniforms(aid, EWorldShadowMode::WorldOnActorShadow);
g_Renderer->DrawUnsortedGeometry(aid, 0, 0, true);
CBooModel::SetDrawingOccluders(false);