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Fix saves sending you to incorrect rooms, fix triggers
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@@ -332,8 +332,10 @@ CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg,
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return EMessageReturn::Exit;
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}
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if (!x18_guiMgr)
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if (!x18_guiMgr) {
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g_GameState->CurrentWorldState().SetDesiredAreaAssetId(CAssetId());
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x18_guiMgr = std::make_shared<CInGameGuiManager>(*x14_stateMgr, queue);
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}
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if (!x18_guiMgr->CheckLoadComplete(*x14_stateMgr))
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return EMessageReturn::Exit;
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