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Fix saves sending you to incorrect rooms, fix triggers

This commit is contained in:
2019-11-05 09:18:14 -08:00
parent 1a5179feb2
commit 77b61b0e68
4 changed files with 11 additions and 7 deletions

View File

@@ -332,8 +332,10 @@ CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg,
return EMessageReturn::Exit;
}
if (!x18_guiMgr)
if (!x18_guiMgr) {
g_GameState->CurrentWorldState().SetDesiredAreaAssetId(CAssetId());
x18_guiMgr = std::make_shared<CInGameGuiManager>(*x14_stateMgr, queue);
}
if (!x18_guiMgr->CheckLoadComplete(*x14_stateMgr))
return EMessageReturn::Exit;