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Humungous refactor
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@@ -5,8 +5,8 @@ namespace DataSpec
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namespace DNACMDL
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{
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void InitGeomBlenderContext(HECL::BlenderConnection::PyOutStream& os,
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const HECL::ProjectPath& masterShaderPath)
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void InitGeomBlenderContext(hecl::BlenderConnection::PyOutStream& os,
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const hecl::ProjectPath& masterShaderPath)
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{
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os << "# Using 'Blender Game'\n"
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"bpy.context.scene.render.engine = 'BLENDER_GAME'\n"
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@@ -87,7 +87,7 @@ void InitGeomBlenderContext(HECL::BlenderConnection::PyOutStream& os,
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"\n", masterShaderPath.getAbsolutePathUTF8().c_str());
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}
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void FinishBlenderMesh(HECL::BlenderConnection::PyOutStream& os,
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void FinishBlenderMesh(hecl::BlenderConnection::PyOutStream& os,
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unsigned matSetCount, int meshIdx)
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{
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if (meshIdx < 0)
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