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Humungous refactor

This commit is contained in:
Jack Andersen
2016-03-04 13:04:53 -10:00
parent 552ec1db4a
commit 783fb4c4fe
330 changed files with 2943 additions and 3077 deletions

View File

@@ -5,7 +5,7 @@
#include "Input/CFinalInput.hpp"
#include "rstl.hpp"
namespace pshag
namespace urde
{
class CIOWin;
@@ -13,7 +13,7 @@ enum class EArchMsgTarget
{
IOWinManager = 0,
Game = 1,
/* PathShagged targets, we start at 255 */
/* URDE targets, we start at 255 */
ArchitectureSupport = 255,
};
@@ -30,7 +30,7 @@ enum class EArchMsgType
QuitGameplay = 8,
UpdateBegin = 10,
FrameBegin = 11,
/* PathShagged messages, we start at 255 */
/* URDE messages, we start at 255 */
ApplicationExit = 255,
};
@@ -155,7 +155,7 @@ public:
{
return *msg.GetParm<CArchMsgParmVoidPtr>();
}
/* PathShagged Messages */
/* URDE Messages */
static CArchitectureMessage CreateApplicationExit(EArchMsgTarget target)
{
return CArchitectureMessage(target, EArchMsgType::ApplicationExit, new CArchMsgParmNull());