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Humungous refactor
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@@ -2,11 +2,11 @@
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#define __PSHAG_CLINERENDERER_HPP__
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#include "RetroTypes.hpp"
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#include "CVector3f.hpp"
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#include "CColor.hpp"
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#include "zeus/CVector3f.hpp"
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#include "zeus/CColor.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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namespace pshag
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namespace urde
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{
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class CLineRenderer
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@@ -26,16 +26,16 @@ private:
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bool m_final = false;
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bool m_textured;
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Zeus::CVector3f m_firstPos;
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Zeus::CVector3f m_secondPos;
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Zeus::CVector2f m_firstUV;
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Zeus::CColor m_firstColor;
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zeus::CVector3f m_firstPos;
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zeus::CVector3f m_secondPos;
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zeus::CVector2f m_firstUV;
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zeus::CColor m_firstColor;
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float m_firstWidth;
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Zeus::CVector3f m_lastPos;
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Zeus::CVector3f m_lastPos2;
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Zeus::CVector2f m_lastUV;
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Zeus::CColor m_lastColor;
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zeus::CVector3f m_lastPos;
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zeus::CVector3f m_lastPos2;
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zeus::CVector2f m_lastUV;
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zeus::CColor m_lastColor;
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float m_lastWidth;
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public:
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@@ -47,9 +47,9 @@ public:
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CLineRenderer(EPrimitiveMode mode, u32 maxVerts, boo::ITexture* texture, bool additive);
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void Reset();
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void AddVertex(const Zeus::CVector3f& position, const Zeus::CColor& color, float width,
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const Zeus::CVector2f& uv=Zeus::CVector2f::skZero);
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void Render(const Zeus::CColor& moduColor=Zeus::CColor::skWhite);
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void AddVertex(const zeus::CVector3f& position, const zeus::CColor& color, float width,
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const zeus::CVector2f& uv=zeus::CVector2f::skZero);
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void Render(const zeus::CColor& moduColor=zeus::CColor::skWhite);
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static void Initialize();
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static void Shutdown();
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