2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 05:07:43 +00:00

Humungous refactor

This commit is contained in:
Jack Andersen
2016-03-04 13:04:53 -10:00
parent 552ec1db4a
commit 783fb4c4fe
330 changed files with 2943 additions and 3077 deletions

View File

@@ -1,19 +1,19 @@
#include "CModVectorElement.hpp"
#include "CParticleGlobals.hpp"
#include "CRandom16.hpp"
#include <math.h>
#include "zeus/Math.hpp"
/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Mod_Vector_Elements */
namespace pshag
namespace urde
{
bool CMVEImplosion::GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVector3f& pPos) const
bool CMVEImplosion::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const
{
Zeus::CVector3f av;
zeus::CVector3f av;
x4_implPoint->GetValue(frame, av);
Zeus::CVector3f dv = av - pPos;
zeus::CVector3f dv = av - pPos;
float dvm = dv.magnitude();
float c;
@@ -31,16 +31,16 @@ bool CMVEImplosion::GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVector3f&
float b;
x8_magScale->GetValue(frame, b);
pVel += Zeus::CVector3f(b / dvm) * dv;
pVel += zeus::CVector3f(b / dvm) * dv;
return false;
}
bool CMVEExponentialImplosion::GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVector3f& pPos) const
bool CMVEExponentialImplosion::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const
{
Zeus::CVector3f av;
zeus::CVector3f av;
x4_implPoint->GetValue(frame, av);
Zeus::CVector3f dv = av - pPos;
zeus::CVector3f dv = av - pPos;
float dvm = dv.magnitude();
float c;
@@ -58,16 +58,16 @@ bool CMVEExponentialImplosion::GetValue(int frame, Zeus::CVector3f& pVel, Zeus::
float b;
x8_magScale->GetValue(frame, b);
pVel += Zeus::CVector3f(b) * dv;
pVel += zeus::CVector3f(b) * dv;
return false;
}
bool CMVELinearImplosion::GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVector3f& pPos) const
bool CMVELinearImplosion::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const
{
Zeus::CVector3f av;
zeus::CVector3f av;
x4_implPoint->GetValue(frame, av);
Zeus::CVector3f dv = av - pPos;
zeus::CVector3f dv = av - pPos;
float dvm = dv.magnitude();
float c;
@@ -85,11 +85,11 @@ bool CMVELinearImplosion::GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVect
float b;
x8_magScale->GetValue(frame, b);
pVel = Zeus::CVector3f(b / dvm) * dv;
pVel = zeus::CVector3f(b / dvm) * dv;
return false;
}
bool CMVETimeChain::GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVector3f& pPos) const
bool CMVETimeChain::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const
{
int v;
xc_swFrame->GetValue(frame, v);
@@ -111,21 +111,21 @@ CMVEBounce::CMVEBounce(CVectorElement* a, CVectorElement* b, CRealElement* c, CR
if (x18_planeValidatedNormal.magSquared() > 0.0)
x18_planeValidatedNormal.normalize();
Zeus::CVector3f a;
zeus::CVector3f a;
x4_planePoint->GetValue(0, a);
x24_planeD = x18_planeValidatedNormal.dot(a);
}
}
bool CMVEBounce::GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVector3f& pPos) const
bool CMVEBounce::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const
{
if (!x14_planePrecomputed)
{
/* Compute Hesse normal form of plane (for penetration testing) */
x8_planeNormal->GetValue(frame, ((Zeus::CVector3f&)x18_planeValidatedNormal));
((Zeus::CVector3f&)x18_planeValidatedNormal).normalize();
x8_planeNormal->GetValue(frame, ((zeus::CVector3f&)x18_planeValidatedNormal));
((zeus::CVector3f&)x18_planeValidatedNormal).normalize();
Zeus::CVector3f a;
zeus::CVector3f a;
x4_planePoint->GetValue(frame, a);
(float&)(x24_planeD) = x18_planeValidatedNormal.dot(a);
@@ -145,8 +145,8 @@ bool CMVEBounce::GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVector3f& pPo
if (pVel.magSquared() > 0.0f)
return false;
Zeus::CVector3f delta = pPos - pVel;
pPos += Zeus::CVector3f{(-((((delta.z * ((delta.x * (delta.y * x18_planeValidatedNormal.y))
zeus::CVector3f delta = pPos - pVel;
pPos += zeus::CVector3f{(-((((delta.z * ((delta.x * (delta.y * x18_planeValidatedNormal.y))
+ ((pVel.x * (x18_planeValidatedNormal.y * pVel.y)) + x18_planeValidatedNormal.x))) + x18_planeValidatedNormal.z) - x24_planeD)) /
((pVel.z * ((pVel.x * (x18_planeValidatedNormal.y * pVel.y)) + x18_planeValidatedNormal.x)) + x18_planeValidatedNormal.z)) - (
(x18_planeValidatedNormal.z * ((x18_planeValidatedNormal.x * (x18_planeValidatedNormal.y * pVel.y)) + pVel.x)) + pVel.z)} * pVel;
@@ -157,11 +157,11 @@ bool CMVEBounce::GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVector3f& pPo
float c = 0.0f;
xc_friction->GetValue(frame, c);
pVel -= Zeus::CVector3f{(1.0f + c) * ((x18_planeValidatedNormal.z * (x18_planeValidatedNormal.x * (x18_planeValidatedNormal.y * pVel.y)) + pVel.x) + pVel.x)} * x18_planeValidatedNormal;
pVel -= zeus::CVector3f{(1.0f + c) * ((x18_planeValidatedNormal.z * (x18_planeValidatedNormal.x * (x18_planeValidatedNormal.y * pVel.y)) + pVel.x) + pVel.x)} * x18_planeValidatedNormal;
return false;
}
bool CMVEConstant::GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVector3f& /*pPos*/) const
bool CMVEConstant::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& /*pPos*/) const
{
x4_x->GetValue(frame, pVel.x);
x8_y->GetValue(frame, pVel.y);
@@ -169,26 +169,26 @@ bool CMVEConstant::GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVector3f& /
return false;
}
bool CMVEFastConstant::GetValue(int /*frame*/, Zeus::CVector3f& pVel, Zeus::CVector3f& /*pPos*/) const
bool CMVEFastConstant::GetValue(int /*frame*/, zeus::CVector3f& pVel, zeus::CVector3f& /*pPos*/) const
{
pVel = x4_val;
return false;
}
bool CMVEGravity::GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVector3f& /*pPos*/) const
bool CMVEGravity::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& /*pPos*/) const
{
Zeus::CVector3f grav;
zeus::CVector3f grav;
x4_a->GetValue(frame, grav);
pVel += grav;
return false;
}
bool CMVEExplode::GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVector3f& /*pPos*/) const
bool CMVEExplode::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& /*pPos*/) const
{
if (frame == 0)
{
CRandom16* rand = CRandom16::GetRandomNumber();
Zeus::CVector3f vec = {rand->Float() - 0.5f, rand->Float() - 0.5f, rand->Float() - 0.5f};
zeus::CVector3f vec = {rand->Float() - 0.5f, rand->Float() - 0.5f, rand->Float() - 0.5f};
vec.normalize();
float a;
x4_a->GetValue(frame, a);
@@ -204,13 +204,13 @@ bool CMVEExplode::GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVector3f& /*
return false;
}
bool CMVESetPosition::GetValue(int frame, Zeus::CVector3f& /*pVel*/, Zeus::CVector3f& pPos) const
bool CMVESetPosition::GetValue(int frame, zeus::CVector3f& /*pVel*/, zeus::CVector3f& pPos) const
{
x4_a->GetValue(frame, pPos);
return false;
}
bool CMVEPulse::GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVector3f& pPos) const
bool CMVEPulse::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const
{
int a, b;
x4_aDuration->GetValue(frame, a);
@@ -231,9 +231,9 @@ bool CMVEPulse::GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVector3f& pPos
return false;
}
bool CMVEWind::GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVector3f& /*pPos*/) const
bool CMVEWind::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& /*pPos*/) const
{
Zeus::CVector3f wVel;
zeus::CVector3f wVel;
x4_velocity->GetValue(frame, wVel);
float factor;
x8_factor->GetValue(frame, factor);
@@ -241,15 +241,15 @@ bool CMVEWind::GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVector3f& /*pPo
return false;
}
bool CMVESwirl::GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVector3f& pPos) const
bool CMVESwirl::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const
{
Zeus::CVector3f a, b;
zeus::CVector3f a, b;
x4_helixPoint->GetValue(frame, a);
x8_curveBinormal->GetValue(frame, b);
/* Compute FrenetSerret normal
* https://en.wikipedia.org/wiki/FrenetSerret_formulas */
const Zeus::CVector3f diff = a - pPos;
const zeus::CVector3f diff = a - pPos;
float x = (diff.x - (((diff.z * ((diff.x * (diff.y * b.y)) + b.x)) + b.z) * b.x));
float y = (diff.y - (((diff.z * ((diff.x * (diff.y * b.y)) + b.x)) + b.z) * b.y));
float z = (diff.z - (((diff.z * ((diff.x * (diff.y * b.y)) + b.x)) + b.z) * b.z));