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Various updates:
- Simplify Layers logic with hecl bugfix - Show About window with error message on launch with no game - Use high_resolution_clock for FPS & load logic (increased resolution on Windows)
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@@ -48,7 +48,7 @@ public:
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std::unique_ptr<IObj> Build(const SObjectTag&, const CVParamTransfer&, CObjectReference* selfRef) override;
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void BuildAsync(const SObjectTag&, const CVParamTransfer&, std::unique_ptr<IObj>*,
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CObjectReference* selfRef) override;
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void AsyncIdle() override;
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bool AsyncIdle(std::chrono::nanoseconds target) override;
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void CancelBuild(const SObjectTag&) override;
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bool CanBuild(const SObjectTag& tag) override { return x4_loader.ResourceExists(tag); }
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