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Various updates:
- Simplify Layers logic with hecl bugfix - Show About window with error message on launch with no game - Use high_resolution_clock for FPS & load logic (increased resolution on Windows)
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@@ -36,9 +36,10 @@ public:
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ImGuiConsole(hecl::CVarManager& cvarMgr, hecl::CVarCommons& cvarCommons)
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: m_cvarMgr(cvarMgr), m_cvarCommons(cvarCommons) {}
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~ImGuiConsole();
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void PreUpdate();
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void PostUpdate();
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void Shutdown();
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void ShowAboutWindow(bool canClose, std::string_view errorString = ""sv);
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static void BeginEntityRow(const ImGuiEntityEntry& entry);
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static void EndEntityRow(const ImGuiEntityEntry& entry);
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@@ -84,7 +85,6 @@ private:
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void ShowInspectWindow(bool* isOpen);
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void LerpDebugColor(CActor* act);
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void UpdateEntityEntries();
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void ShowAboutWindow();
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void ShowDebugOverlay();
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void ShowItemsWindow();
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void ShowLayersWindow();
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