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Initial CAnimData implementation and other support classes
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@@ -2,18 +2,22 @@
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#define __PSHAG_CSKINRULES_HPP__
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#include "RetroTypes.hpp"
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#include "CVirtualBone.hpp"
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#include "CSkinBank.hpp"
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#include "CFactoryMgr.hpp"
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namespace urde
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{
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class CSkinRules
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{
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std::vector<CVirtualBone> x0_bones;
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std::vector<CSkinBank> x0_skinBanks;
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public:
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CSkinRules(CInputStream& in);
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void BuildAccumulatedTransforms();
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};
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CFactoryFnReturn FSkinRulesFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& params);
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}
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#endif // __PSHAG_CSKINRULES_HPP__
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