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Finalize CBloodFlower imps
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@@ -93,9 +93,10 @@ public:
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void UpdateParticleFX();
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virtual void Update(float dt);
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void SetGravity(const zeus::CVector3f& grav) { xbc_gravity = grav; }
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zeus::CVector3f GetGravity() const { return xbc_gravity; }
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static void SetGlobalSeed(u16 seed) { g_GlobalSeed = seed; }
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CElementGen* GetAttachedPS1() const { return xfc_APSMGen.get(); }
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double GameTime() const { return xd0_curTime; }
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static float GetTickPeriod() { return 0.0166667f; }
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static constexpr float GetTickPeriod() { return 0.0166667f; }
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};
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} // namespace urde
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