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Update hecl, more CVar imps
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@@ -17,7 +17,7 @@ class CFirstPersonCamera : public CGameCamera {
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bool x1c6_24_deferBallTransitionProcessing : 1;
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zeus::CVector3f x1c8_closeInVec;
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float x1d4_closeInTimer = 0.f;
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void _fovListener(hecl::CVar* cv);
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public:
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CFirstPersonCamera(TUniqueId, const zeus::CTransform& xf, TUniqueId, float orbitCameraSpeed, float fov,
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float nearplane, float farplane, float aspect);
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