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CGuiModel imps
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@@ -27,7 +27,8 @@ CGuiWidget::CGuiWidget(const CGuiWidgetParms& parms)
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xc4_drawFlags(parms.x14_drawFlags), xc8_frame(parms.x0_frame),
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xf6_24_pg(parms.xd_g), xf6_25_isVisible(parms.xa_defaultVisible),
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xf6_26_isActive(parms.xb_defaultActive),
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xf6_27_(true), xf6_28_eventLock(false), xf6_29_pf(parms.xc_f), xf6_30_(false),
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xf6_27_(true), xf6_28_eventLock(false),
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xf6_29_cullFaces(parms.xc_cullFaces), xf6_30_(false),
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xf6_31_(true), xf7_24_(false), xf7_25_(true)
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{
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if (parms.x4_useAnimController)
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@@ -46,14 +47,14 @@ CGuiWidget::ReadWidgetHeader(CGuiFrame* frame, CInputStream& in, bool flag)
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bool useAnimController = in.readBool();
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bool defaultVis = in.readBool();
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bool defaultActive = in.readBool();
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bool f = in.readBool();
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bool cullFaces = in.readBool();
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zeus::CColor color;
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color.readRGBABig(in);
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EGuiModelDrawFlags df = EGuiModelDrawFlags(in.readUint32Big());
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return CGuiWidget::CGuiWidgetParms(frame, useAnimController, selfId,
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parentId, defaultVis, defaultActive,
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f, color, df, true, flag);
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cullFaces, color, df, true, flag);
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}
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CGuiWidget* CGuiWidget::Create(CGuiFrame* frame, CInputStream& in, bool flag)
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