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Various bug fixes
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@@ -92,7 +92,8 @@ protected:
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EFrozenFxType x204_frozenEffect = EFrozenFxType::None;
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u32 x208_muzzleEffectIdx = 0;
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u32 x20c_shaderIdx;
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u32 x210_ = 0;
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// 0x1: load request, 0x2: muzzle fx, 0x4: projectile data, 0x8: anims, 0x10: everything else
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u32 x210_loadFlags = 0;
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CAssetId x214_ancsId;
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union
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{
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