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Initial work on GameCube package targeting
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@@ -40,10 +40,14 @@ struct DoorArea : IScriptObject
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut) const
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{
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animationParameters.depANCS(pathsOut);
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actorParameters.depIDs(pathsOut);
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}
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void gatherBulkDependencies(std::vector<hecl::ProjectPath>& pathsOut) const
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{
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animationParameters.depANCS(pathsOut);
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}
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void gatherScans(std::vector<Scan>& scansOut) const
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{
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actorParameters.scanIDs(scansOut);
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