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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 05:07:43 +00:00

Massive fmtlib refactor

This commit is contained in:
Jack Andersen
2019-07-19 18:27:21 -10:00
parent e38a3ece89
commit 7a3da1f7a6
228 changed files with 2071 additions and 2116 deletions

View File

@@ -27,60 +27,60 @@ static void OutputOctreeNode(hecl::blender::PyOutStream& os, int idx, const zeus
void PATH::sendToBlender(hecl::blender::Connection& conn, std::string_view entryName, const zeus::CMatrix4f* xf) {
/* Open Py Stream and read sections */
hecl::blender::PyOutStream os = conn.beginPythonOut(true);
os.format(
"import bpy\n"
"import bmesh\n"
"from mathutils import Vector, Matrix\n"
"\n"
"bpy.types.Material.retro_path_idx_mask = bpy.props.IntProperty(name='Retro: Path Index Mask')\n"
"bpy.types.Material.retro_path_type_mask = bpy.props.IntProperty(name='Retro: Path Type Mask')\n"
"\n"
"material_dict = {}\n"
"material_index = []\n"
"def make_ground_material(idxMask):\n"
" mat = bpy.data.materials.new('Ground %%X' %% idxMask)\n"
" mat.diffuse_color = (0.8, 0.460, 0.194, 1.0)\n"
" return mat\n"
"def make_flyer_material(idxMask):\n"
" mat = bpy.data.materials.new('Flyer %%X' %% idxMask)\n"
" mat.diffuse_color = (0.016, 0.8, 0.8, 1.0)\n"
" return mat\n"
"def make_swimmer_material(idxMask):\n"
" mat = bpy.data.materials.new('Swimmer %%X' %% idxMask)\n"
" mat.diffuse_color = (0.074, 0.293, 0.8, 1.0)\n"
" return mat\n"
"def select_material(meshIdxMask, meshTypeMask):\n"
" key = (meshIdxMask, meshTypeMask)\n"
" if key in material_index:\n"
" return material_index.index(key)\n"
" elif key in material_dict:\n"
" material_index.append(key)\n"
" return len(material_index)-1\n"
" else:\n"
" if meshTypeMask == 0x2:\n"
" mat = make_flyer_material(meshIdxMask)\n"
" elif meshTypeMask == 0x4:\n"
" mat = make_swimmer_material(meshIdxMask)\n"
" else:\n"
" mat = make_ground_material(meshIdxMask)\n"
" mat.retro_path_idx_mask = meshIdxMask\n"
" mat.retro_path_type_mask = meshTypeMask\n"
" material_dict[key] = mat\n"
" material_index.append(key)\n"
" return len(material_index)-1\n"
"\n"
"bpy.context.scene.name = '%s'\n"
"# Clear Scene\n"
"if len(bpy.data.collections):\n"
" bpy.data.collections.remove(bpy.data.collections[0])\n"
"\n"
"bm = bmesh.new()\n"
"height_lay = bm.faces.layers.float.new('Height')\n",
entryName.data());
os <<
"import bpy\n"
"import bmesh\n"
"from mathutils import Vector, Matrix\n"
"\n"
"bpy.types.Material.retro_path_idx_mask = bpy.props.IntProperty(name='Retro: Path Index Mask')\n"
"bpy.types.Material.retro_path_type_mask = bpy.props.IntProperty(name='Retro: Path Type Mask')\n"
"\n"
"material_dict = {}\n"
"material_index = []\n"
"def make_ground_material(idxMask):\n"
" mat = bpy.data.materials.new('Ground %X' % idxMask)\n"
" mat.diffuse_color = (0.8, 0.460, 0.194, 1.0)\n"
" return mat\n"
"def make_flyer_material(idxMask):\n"
" mat = bpy.data.materials.new('Flyer %X' % idxMask)\n"
" mat.diffuse_color = (0.016, 0.8, 0.8, 1.0)\n"
" return mat\n"
"def make_swimmer_material(idxMask):\n"
" mat = bpy.data.materials.new('Swimmer %X' % idxMask)\n"
" mat.diffuse_color = (0.074, 0.293, 0.8, 1.0)\n"
" return mat\n"
"def select_material(meshIdxMask, meshTypeMask):\n"
" key = (meshIdxMask, meshTypeMask)\n"
" if key in material_index:\n"
" return material_index.index(key)\n"
" elif key in material_dict:\n"
" material_index.append(key)\n"
" return len(material_index)-1\n"
" else:\n"
" if meshTypeMask == 0x2:\n"
" mat = make_flyer_material(meshIdxMask)\n"
" elif meshTypeMask == 0x4:\n"
" mat = make_swimmer_material(meshIdxMask)\n"
" else:\n"
" mat = make_ground_material(meshIdxMask)\n"
" mat.retro_path_idx_mask = meshIdxMask\n"
" mat.retro_path_type_mask = meshTypeMask\n"
" material_dict[key] = mat\n"
" material_index.append(key)\n"
" return len(material_index)-1\n"
"\n";
os.format(fmt("bpy.context.scene.name = '{}'\n"), entryName);
os <<
"# Clear Scene\n"
"if len(bpy.data.collections):\n"
" bpy.data.collections.remove(bpy.data.collections[0])\n"
"\n"
"bm = bmesh.new()\n"
"height_lay = bm.faces.layers.float.new('Height')\n";
for (const Node& n : nodes) {
zeus::simd_floats f(n.position.simd);
os.format("bm.verts.new((%f,%f,%f))\n", f[0], f[1], f[2]);
os.format(fmt("bm.verts.new(({},{},{}))\n"), f[0], f[1], f[2]);
}
os << "bm.verts.ensure_lookup_table()\n";
@@ -88,23 +88,23 @@ void PATH::sendToBlender(hecl::blender::Connection& conn, std::string_view entry
for (const Region& r : regions) {
os << "tri_verts = []\n";
for (atUint32 i = 0; i < r.nodeCount; ++i)
os.format("tri_verts.append(bm.verts[%u])\n", r.nodeStart + i);
os.format(fmt("tri_verts.append(bm.verts[{}])\n"), r.nodeStart + i);
os.format(
os.format(fmt(
"face = bm.faces.get(tri_verts)\n"
"if face is None:\n"
" face = bm.faces.new(tri_verts)\n"
" face.normal_flip()\n"
"face.material_index = select_material(0x%04X, 0x%04X)\n"
"face.material_index = select_material(0x{:04X}, 0x{:04X})\n"
"face.smooth = False\n"
"face[height_lay] = %f\n"
"\n",
"face[height_lay] = {}\n"
"\n"),
r.meshIndexMask, r.meshTypeMask, r.height);
#if 0
const zeus::CVector3f center = xf->multiplyOneOverW(r.centroid);
zeus::CAABox aabb(xf->multiplyOneOverW(r.aabb[0]), xf->multiplyOneOverW(r.aabb[1]));
os.format("aabb = bpy.data.objects.new('AABB', None)\n"
os.format(fmt("aabb = bpy.data.objects.new('AABB', None)\n")
"aabb.location = (%f,%f,%f)\n"
"aabb.scale = (%f,%f,%f)\n"
"aabb.empty_display_type = 'CUBE'\n"
@@ -126,7 +126,7 @@ void PATH::sendToBlender(hecl::blender::Connection& conn, std::string_view entry
for (const Node& n : nodes) {
zeus::simd_floats f(n.position.simd);
zeus::simd_floats no(n.position.simd + n.normal.simd);
os.format("v = bm.verts.new((%f,%f,%f))\n"
os.format(fmt("v = bm.verts.new((%f,%f,%f))\n")
"v2 = bm.verts.new((%f,%f,%f))\n"
"bm.edges.new((v, v2))\n", f[0], f[1], f[2], no[0], no[1], no[2]);
}
@@ -151,13 +151,13 @@ void PATH::sendToBlender(hecl::blender::Connection& conn, std::string_view entry
zeus::simd_floats xfMtxF[4];
for (int i = 0; i < 4; ++i)
w.m[i].mSimd.copy_to(xfMtxF[i]);
os.format(
"mtx = Matrix(((%f,%f,%f,%f),(%f,%f,%f,%f),(%f,%f,%f,%f),(0.0,0.0,0.0,1.0)))\n"
os.format(fmt(
"mtx = Matrix((({},{},{},{}),({},{},{},{}),({},{},{},{}),(0.0,0.0,0.0,1.0)))\n"
"mtxd = mtx.decompose()\n"
"path_mesh_obj.rotation_mode = 'QUATERNION'\n"
"path_mesh_obj.location = mtxd[0]\n"
"path_mesh_obj.rotation_quaternion = mtxd[1]\n"
"path_mesh_obj.scale = mtxd[2]\n",
"path_mesh_obj.scale = mtxd[2]\n"),
xfMtxF[0][0], xfMtxF[1][0], xfMtxF[2][0], xfMtxF[3][0], xfMtxF[0][1], xfMtxF[1][1], xfMtxF[2][1], xfMtxF[3][1],
xfMtxF[0][2], xfMtxF[1][2], xfMtxF[2][2], xfMtxF[3][2]);
}