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Massive fmtlib refactor
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@@ -170,7 +170,7 @@ void CGuiFrame::LoadWidgetsInGame(CInputStream& in, CSimplePool* sp) {
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type.read(in);
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std::shared_ptr<CGuiWidget> widget = CGuiSys::CreateWidgetInGame(type, in, this, sp);
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type = widget->GetWidgetTypeID();
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switch (type) {
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switch (type.toUint32()) {
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case SBIG('CAMR'):
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case SBIG('LITE'):
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case SBIG('BGND'):
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