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Collision flags and SFX type handling
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@@ -13,9 +13,6 @@ class CPersistentOptions
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bool x0_[98] = {};
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bool x68_[64] = {};
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std::vector<std::pair<ResId, TEditorId>> xac_cinematicStates; /* (MLVL, Cinematic) */
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u32 xb0_ = 0;
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u32 xb4_ = 0;
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u32 xb8_ = 0;
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u32 xbc_ = 0;
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u32 xc0_ = 0;
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u32 xc4_ = 0;
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