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Collision flags and SFX type handling
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@@ -100,7 +100,7 @@ public:
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x0_list &= ~(other.x0_list);
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}
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bool HasMaterial(EMaterialTypes type)
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bool HasMaterial(EMaterialTypes type) const
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{
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return (x0_list & (1ull << u64(type))) != 0;
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}
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