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CMapWorldInfo: Rename IsAreaVisted -> IsAreaVisted
Same thing, but without the typo.
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@@ -1249,7 +1249,7 @@ void CAutoMapper::Update(float dt, const CStateManager& mgr) {
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} else if (x24_world) {
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const IGameArea* area = x24_world->IGetAreaAlways(xa0_curAreaId);
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const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
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if (mwInfo.IsMapped(xa0_curAreaId) || mwInfo.IsAreaVisted(xa0_curAreaId))
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if (mwInfo.IsMapped(xa0_curAreaId) || mwInfo.IsAreaVisited(xa0_curAreaId))
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stringId = area->IGetStringTableAssetId();
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else
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stringId = {};
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