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Finish CPakFile and CResLoader
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@@ -66,6 +66,7 @@ class CGameGlobalObjects
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x13c_mainStringTable = g_SimplePool->GetObj("STRG_Main");
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g_MainStringTable = x13c_mainStringTable.GetObj();
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}
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void AddPaksAndFactories();
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static IRenderer*
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AllocateRenderer(IObjectStore& store, IFactory& resFactory)
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{
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@@ -89,6 +90,7 @@ public:
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void PostInitialize()
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{
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AddPaksAndFactories();
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LoadStringTable();
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m_renderer.reset(AllocateRenderer(xcc_simplePool, x4_resFactory));
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CScriptMazeNode::LoadMazeSeeds();
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@@ -253,6 +255,7 @@ public:
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boo::IGraphicsCommandQueue* cmdQ,
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boo::ITextureR* spareTex);
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void RegisterResourceTweaks();
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void AddWorldPaks();
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void ResetGameState();
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void StreamNewGameState(CBitStreamReader&, u32 idx);
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void CheckTweakManagerDebugOptions() {}
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