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SIMD refactor
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@@ -623,8 +623,8 @@ void CAutoMapper::ProcessMapRotateInput(const CFinalInput& input, const CStateMa
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float deltaFrames = input.DeltaTime() * 60.f;
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SetShouldRotatingSoundBePlaying(true);
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zeus::CEulerAngles eulers(xa8_renderStates[0].x8_camOrientation);
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zeus::CRelAngle angX(eulers.x);
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zeus::CRelAngle angZ(eulers.z);
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zeus::CRelAngle angX(eulers.x());
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zeus::CRelAngle angZ(eulers.z());
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float dt = deltaFrames * g_tweakAutoMapper->GetCamRotateDegreesPerFrame();
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@@ -892,7 +892,7 @@ zeus::CQuaternion CAutoMapper::GetMiniMapCameraOrientation(const CStateManager&
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{
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const CGameCamera* cam = stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr);
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zeus::CEulerAngles camAngles(zeus::CQuaternion(cam->GetTransform().buildMatrix3f()));
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float rotMod = -(std::floor(camAngles.z * 0.15915494f) * 2.f * M_PIF - camAngles.z);
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float rotMod = -(std::floor(camAngles.z() / (2.f * M_PIF)) * 2.f * M_PIF - camAngles.z());
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if (rotMod < 0.f)
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rotMod += 2.f * M_PIF;
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@@ -1035,9 +1035,9 @@ float CAutoMapper::GetDesiredMiniMapCameraDistance(const CStateManager& mgr) con
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zeus::CVector3f xfPoint = mapa->GetAreaPostTransform(*x24_world, xa0_curAreaId) * mapa->GetAreaCenterPoint();
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zeus::CVector3f maxMargin;
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maxMargin.x = std::max(xfPoint.x - aabb.min.x, aabb.max.x - xfPoint.x);
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maxMargin.y = std::max(xfPoint.y - aabb.min.y, aabb.max.y - xfPoint.y);
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maxMargin.z = std::max(xfPoint.z - aabb.min.z, aabb.max.z - xfPoint.z);
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maxMargin.x() = std::max(xfPoint.x() - aabb.min.x(), aabb.max.x() - xfPoint.x());
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maxMargin.y() = std::max(xfPoint.y() - aabb.min.y(), aabb.max.y() - xfPoint.y());
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maxMargin.z() = std::max(xfPoint.z() - aabb.min.z(), aabb.max.z() - xfPoint.z());
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zeus::CVector3f extent = mapa->GetBoundingBox().max - mapa->GetBoundingBox().min;
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return (0.5f * (0.5f * extent.magnitude()) + 0.5f * maxMargin.magnitude()) *
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@@ -1589,7 +1589,7 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
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float func = zeus::clamp(0.f, 0.5f * (1.f + std::sin(5.f * CGraphics::GetSecondsMod900() - (M_PIF / 2.f))), 1.f);
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float scale = std::min(0.6f * g_tweakAutoMapper->GetMaxCamDist() / g_tweakAutoMapper->GetMinCamDist(), objectScale);
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zeus::CEulerAngles eulers(mgr.GetCameraManager()->GetCurrentCameraTransform(mgr));
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zeus::CRelAngle angle(eulers.z);
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zeus::CRelAngle angle(eulers.z());
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zeus::CTransform playerXf(zeus::CMatrix3f::RotateZ(angle),
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CMapArea::GetAreaPostTranslate(*x24_world, mgr.GetNextAreaId()) + mgr.GetPlayer().GetTranslation());
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CGraphics::SetModelMatrix(mapXf * playerXf * zeus::CTransform::Scale(scale * (0.25f * func + 0.75f)));
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@@ -1600,7 +1600,7 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
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alpha = xa8_renderStates[0].x34_alphaSurfaceVisited;
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alpha *= mapAlpha;
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zeus::CColor modColor = g_tweakAutoMapper->GetMiniMapSamusModColor();
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modColor.a *= alpha;
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modColor.a() *= alpha;
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CModelFlags flags(5, 0, 8 | 1, modColor); /* Depth GEqual */
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flags.m_extendedShader = EExtendedShader::DepthGEqualNoZWrite;
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x30_miniMapSamus->Draw(flags);
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@@ -1651,7 +1651,7 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
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alpha *= xa8_renderStates[0].x34_alphaSurfaceVisited;
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alpha *= mapAlpha;
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zeus::CColor color = zeus::CColor::skWhite;
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color.a = alpha;
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color.a() = alpha;
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filter.drawVerts(color, verts);
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}
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}
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