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SIMD refactor
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@@ -34,7 +34,7 @@ CCollisionActorManager::CCollisionActorManager(CStateManager& mgr, TUniqueId own
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if (dist <= FLT_EPSILON)
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continue;
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zeus::CVector3f bounds = modDesc.GetBounds();
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bounds.y += dist;
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bounds.y() += dist;
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CCollisionActor* newAct =
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new CCollisionActor(mgr.AllocateUniqueId(), area, x10_ownerId, bounds,
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zeus::CVector3f(0.f, 0.5f * dist, 0.f), active, modDesc.GetMass());
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