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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 05:47:42 +00:00

SIMD refactor

This commit is contained in:
Jack Andersen
2018-12-07 15:49:15 -10:00
parent e1fa938127
commit 7c7da6671a
201 changed files with 2475 additions and 1906 deletions

View File

@@ -610,7 +610,7 @@ void CCompoundTargetReticle::DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, con
x10c_currGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetLockConfirmColor();
color.a *= lockBreakAlpha;
color.a() *= lockBreakAlpha;
CModelFlags flags(7, 0, 0, lockBreakColor + color);
x4c_lockConfirm->Draw(flags);
}
@@ -630,7 +630,7 @@ void CCompoundTargetReticle::DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, con
x10c_currGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetTargetFlowerColor();
color.a *= lockBreakAlpha * visorFactor;
color.a() *= lockBreakAlpha * visorFactor;
CModelFlags flags(7, 0, 0, lockBreakColor + color);
x58_targetFlower->Draw(flags);
}
@@ -657,7 +657,7 @@ void CCompoundTargetReticle::DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, con
x10c_currGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetMissileBracketColor();
color.a *= lockBreakAlpha * visorFactor;
color.a() *= lockBreakAlpha * visorFactor;
CModelFlags flags(7, 0, 0, lockBreakColor + color);
x64_missileBracket->Draw(flags);
}
@@ -679,7 +679,7 @@ void CCompoundTargetReticle::DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, con
x10c_currGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetOuterBeamSquareColor();
color.a *= lockBreakAlpha * visorFactor;
color.a() *= lockBreakAlpha * visorFactor;
CModelFlags flags(7, 0, 0, lockBreakColor + color);
info.x0_model->Draw(flags);
}
@@ -707,7 +707,7 @@ void CCompoundTargetReticle::DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, con
zeus::CTransform modelXf(lockBreakXf * chargeGaugeXf, x10c_currGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = gaugeColor;
color.a *= lockBreakAlpha * visorFactor;
color.a() *= lockBreakAlpha * visorFactor;
CModelFlags flags(7, 0, 0, lockBreakColor + color);
xc4_chargeGauge.x0_model->Draw(flags);
@@ -754,7 +754,7 @@ void CCompoundTargetReticle::DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, con
zeus::CTransform modelXf(lockBreakXf * rot * scale, x10c_currGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = *iconColor;
color.a *= lockBreakAlpha * visorFactor;
color.a() *= lockBreakAlpha * visorFactor;
CModelFlags flags(7, 0, 0, lockBreakColor + color);
x70_innerBeamIcon->Draw(flags);
}
@@ -771,7 +771,7 @@ void CCompoundTargetReticle::DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, con
x10c_currGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetLockFireColor();
color.a *= visorFactor * lockBreakAlpha * (x210_lockFireTimer / g_tweakTargeting->GetLockFireDuration());
color.a() *= visorFactor * lockBreakAlpha * (x210_lockFireTimer / g_tweakTargeting->GetLockFireDuration());
CModelFlags flags(7, 0, 0, lockBreakColor + color);
x7c_lockFire->Draw(flags);
}
@@ -808,7 +808,7 @@ void CCompoundTargetReticle::DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, con
x10c_currGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetLockDaggerColor();
color.a *= visorFactor * lockBreakAlpha;
color.a() *= visorFactor * lockBreakAlpha;
CModelFlags flags(7, 0, 0, lockBreakColor + color);
x88_lockDagger->Draw(flags);
}
@@ -854,7 +854,7 @@ void CCompoundTargetReticle::DrawNextLockOnGroup(const zeus::CMatrix3f& rot, con
x174_nextGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetSeekerColor();
color.a *= x174_nextGroupInterp.GetFactor();
color.a() *= x174_nextGroupInterp.GetFactor();
CModelFlags flags(7, 0, 0, color);
x40_seeker->Draw(flags);
}
@@ -871,7 +871,7 @@ void CCompoundTargetReticle::DrawNextLockOnGroup(const zeus::CMatrix3f& rot, con
x174_nextGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetXRayRetRingColor();
color.a *= visorFactor;
color.a() *= visorFactor;
CModelFlags flags(7, 0, 0, color);
xac_xrayRetRing->Draw(flags);
}
@@ -887,7 +887,7 @@ void CCompoundTargetReticle::DrawNextLockOnGroup(const zeus::CMatrix3f& rot, con
zeus::CTransform modelXf(rot * scale, x174_nextGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetThermalReticuleColor();
color.a *= visorFactor;
color.a() *= visorFactor;
CModelFlags flags(7, 0, 0, color);
xb8_thermalReticle->Draw(flags);
}
@@ -906,7 +906,7 @@ void CCompoundTargetReticle::DrawNextLockOnGroup(const zeus::CMatrix3f& rot, con
// compare, GX_LESS, no update
float alpha = 0.5f * factor;
zeus::CColor color = g_tweakGuiColors->GetScanReticuleColor();
color.a *= alpha;
color.a() *= alpha;
for (int i=0 ; i<2 ; ++i)
{
float lineWidth = i ? 2.5f : 1.f;
@@ -948,7 +948,7 @@ void CCompoundTargetReticle::DrawOrbitZoneGroup(const zeus::CMatrix3f& rot, cons
{
CGraphics::SetModelMatrix(zeus::CTransform(rot, xf4_targetPos) * zeus::CTransform::Scale(x1e8_crosshairsScale));
zeus::CColor color = g_tweakTargeting->GetCrosshairsColor();
color.a *= x1e8_crosshairsScale;
color.a() *= x1e8_crosshairsScale;
CModelFlags flags(7, 0, 0, color);
x34_crosshairs->Draw(flags);
}
@@ -980,17 +980,17 @@ float CCompoundTargetReticle::CalculateRadiusWorld(const CActor& act, const CSta
{
case 0:
{
radius = std::min(delta.x, std::min(delta.y, delta.z)) * 0.5f;
radius = std::min(delta.x(), std::min(delta.y(), delta.z())) * 0.5f;
break;
}
case 1:
{
radius = std::max(delta.x, std::max(delta.y, delta.z)) * 0.5f;
radius = std::max(delta.x(), std::max(delta.y(), delta.z())) * 0.5f;
break;
}
default:
{
radius = (delta.x + delta.y + delta.z) / 6.f;
radius = (delta.x() + delta.y() + delta.z()) / 6.f;
break;
}
}
@@ -1030,9 +1030,9 @@ float CCompoundTargetReticle::CalculateClampedScale(const zeus::CVector3f& pos,
const CGameCamera* cam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
zeus::CVector3f viewPos = cam->GetTransform().transposeRotate(pos - cam->GetTransform().origin);
viewPos = zeus::CVector3f(viewPos.x, viewPos.z, -viewPos.y);
float realX = cam->GetPerspectiveMatrix().multiplyOneOverW(viewPos).x;
float offsetX = cam->GetPerspectiveMatrix().multiplyOneOverW(viewPos + zeus::CVector3f(scale, 0.f, 0.f)).x;
viewPos = zeus::CVector3f(viewPos.x(), viewPos.z(), -viewPos.y());
float realX = cam->GetPerspectiveMatrix().multiplyOneOverW(viewPos).x();
float offsetX = cam->GetPerspectiveMatrix().multiplyOneOverW(viewPos + zeus::CVector3f(scale, 0.f, 0.f)).x();
float unclampedX = (offsetX - realX) * 640;
return zeus::clamp(clampMin, unclampedX, clampMax) / unclampedX * scale;
}