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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 00:27:42 +00:00

SIMD refactor

This commit is contained in:
Jack Andersen
2018-12-07 15:49:15 -10:00
parent e1fa938127
commit 7c7da6671a
201 changed files with 2475 additions and 1906 deletions

View File

@@ -88,14 +88,14 @@ void CHudDecoInterfaceCombat::Update(float dt, const CStateManager& stateMgr)
void CHudDecoInterfaceCombat::UpdateCameraDebugSettings(float fov, float y, float z)
{
x6c_camera->SetFov(fov);
x2c_camPos.y = y;
x2c_camPos.z = z;
x2c_camPos.y() = y;
x2c_camPos.z() = z;
}
void CHudDecoInterfaceCombat::UpdateHudAlpha()
{
zeus::CColor color = zeus::CColor::skWhite;
color.a = g_GameState->GameOptions().GetHUDAlpha() / 255.f;
color.a() = g_GameState->GameOptions().GetHUDAlpha() / 255.f;
x70_basewidget_pivot->SetColor(color);
}
@@ -316,7 +316,7 @@ void CHudDecoInterfaceScan::UpdateScanDisplay(const CStateManager& stateMgr, flo
if (x238_scanningTextAlpha > 0.f)
{
zeus::CColor color = zeus::CColor::skWhite;
color.a = std::min(x238_scanningTextAlpha, 1.f);
color.a() = std::min(x238_scanningTextAlpha, 1.f);
x254_flat_textpane_scanning->SetColor(color);
x254_flat_textpane_scanning->SetIsVisible(true);
}
@@ -333,7 +333,7 @@ void CHudDecoInterfaceScan::UpdateScanDisplay(const CStateManager& stateMgr, flo
if (x23c_scanBarAlpha > 0.f)
{
zeus::CColor color = zeus::CColor::skWhite;
color.a = std::min(x23c_scanBarAlpha, 1.f);
color.a() = std::min(x23c_scanBarAlpha, 1.f);
x258_flat_basewidget_scanguage->SetColor(color);
x258_flat_basewidget_scanguage->SetVisibility(true, ETraversalMode::Children);
}
@@ -398,14 +398,14 @@ void CHudDecoInterfaceScan::ProcessInput(const CFinalInput& input)
void CHudDecoInterfaceScan::UpdateCameraDebugSettings(float fov, float y, float z)
{
x244_camera->SetFov(fov);
x20c_camPos.y = y;
x20c_camPos.z = z;
x20c_camPos.y() = y;
x20c_camPos.z() = z;
}
void CHudDecoInterfaceScan::UpdateHudAlpha()
{
zeus::CColor color = zeus::CColor::skWhite;
color.a = g_GameState->GameOptions().GetHUDAlpha() / 255.f;
color.a() = g_GameState->GameOptions().GetHUDAlpha() / 255.f;
x248_basewidget_pivot->SetColor(color);
}
@@ -511,14 +511,14 @@ void CHudDecoInterfaceXRay::Update(float dt, const CStateManager& stateMgr)
void CHudDecoInterfaceXRay::UpdateCameraDebugSettings(float fov, float y, float z)
{
xa0_camera->SetFov(fov);
x30_camPos.y = y;
x30_camPos.z = z;
x30_camPos.y() = y;
x30_camPos.z() = z;
}
void CHudDecoInterfaceXRay::UpdateHudAlpha()
{
zeus::CColor color = zeus::CColor::skWhite;
color.a = g_GameState->GameOptions().GetHUDAlpha() / 255.f;
color.a() = g_GameState->GameOptions().GetHUDAlpha() / 255.f;
xa4_basewidget_pivot->SetColor(color);
}
@@ -627,7 +627,7 @@ void CHudDecoInterfaceThermal::Update(float dt, const CStateManager& stateMgr)
x6c_retflashTimer -= 2.f;
zeus::CColor flashColor = zeus::CColor::skWhite;
flashColor.a = std::fabs(x6c_retflashTimer) * 0.5f + 0.5f;
flashColor.a() = std::fabs(x6c_retflashTimer) * 0.5f + 0.5f;
x80_model_retflash->SetColor(flashColor);
x74_camera->SetO2WTransform(
@@ -639,14 +639,14 @@ void CHudDecoInterfaceThermal::Update(float dt, const CStateManager& stateMgr)
void CHudDecoInterfaceThermal::UpdateCameraDebugSettings(float fov, float y, float z)
{
x74_camera->SetFov(fov);
x2c_camPos.y = y;
x2c_camPos.z = z;
x2c_camPos.y() = y;
x2c_camPos.z() = z;
}
void CHudDecoInterfaceThermal::UpdateHudAlpha()
{
zeus::CColor color = zeus::CColor::skWhite;
color.a = g_GameState->GameOptions().GetHUDAlpha() / 255.f;
color.a() = g_GameState->GameOptions().GetHUDAlpha() / 255.f;
x78_basewidget_pivot->SetColor(color);
}