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SIMD refactor
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@@ -63,7 +63,7 @@ void CHudHelmetInterface::UpdateCameraDebugSettings(float fov, float y, float z)
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void CHudHelmetInterface::UpdateHelmetAlpha()
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{
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zeus::CColor color = zeus::CColor::skWhite;
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color.a = g_GameState->GameOptions().GetHelmetAlpha() / 255.f;
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color.a() = g_GameState->GameOptions().GetHelmetAlpha() / 255.f;
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x44_BaseWidget_Pivot->SetColor(color);
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}
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