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https://github.com/AxioDL/metaforce.git
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SIMD refactor
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@@ -46,10 +46,10 @@ void CScanDisplay::CDataDot::Draw(const zeus::CColor& col, float radius) const
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if (x0_dotState != EDotState::Hidden)
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{
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zeus::CTransform xf = zeus::CTransform::Translate(xc_curPos.x, 0.f, xc_curPos.y);
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zeus::CTransform xf = zeus::CTransform::Translate(xc_curPos.x(), 0.f, xc_curPos.y());
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CGraphics::SetModelMatrix(xf);
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zeus::CColor useColor = col;
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useColor.a *= x24_alpha;
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useColor.a() *= x24_alpha;
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CTexturedQuadFilter::Vert verts[4] =
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{
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{{-radius, 0.f, radius}, {0.f, 1.f}},
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@@ -215,7 +215,7 @@ void CScanDisplay::StartScan(TUniqueId id, const CScannableObjectInfo& scanInfo,
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CAuiImagePane* pane = static_cast<CAuiImagePane*>(
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xa0_selHud.FindWidget(MP1::CPauseScreenBase::GetImagePaneName(i)));
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zeus::CColor color = g_tweakGuiColors->GetScanDisplayImagePaneColor();
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color.a = 0.f;
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color.a() = 0.f;
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pane->SetColor(color);
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pane->SetTextureID0(-1, g_SimplePool);
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pane->SetAnimationParms(zeus::CVector2f::skZero, 0.f, 0.f);
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@@ -384,7 +384,7 @@ void CScanDisplay::Update(float dt, float scanningTime)
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}
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float alphaMul = ((xc_state == EScanState::Downloading) ? GetDownloadFraction(i, scanningTime) : 1.f) * x1a8_bodyAlpha;
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zeus::CColor color = g_tweakGuiColors->GetScanDisplayImagePaneColor();
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color.a *= alphaMul;
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color.a() *= alphaMul;
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x170_paneStates[i].second->SetColor(color);
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x170_paneStates[i].second->SetDeResFactor(1.f - alphaMul);
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if (GetDownloadStartTime(i) - g_tweakGui->GetScanAppearanceDuration() < scanningTime)
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@@ -431,8 +431,8 @@ void CScanDisplay::Update(float dt, float scanningTime)
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float posRand = g_tweakGui->GetScanDataDotPosRandMagnitude() * vpRatio;
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float durMin = dot.GetDotState() == CDataDot::EDotState::Hold ? g_tweakGui->GetScanDataDotHoldDurationMin() : g_tweakGui->GetScanDataDotSeekDurationMin();
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float durMax = dot.GetDotState() == CDataDot::EDotState::Hold ? g_tweakGui->GetScanDataDotHoldDurationMax() : g_tweakGui->GetScanDataDotSeekDurationMax();
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zeus::CVector2f vec(dot.GetDotState() == CDataDot::EDotState::Hold ? dot.GetCurrPosition().x : (posRand * (rand() / float(RAND_MAX)) - 0.5f * posRand),
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dot.GetDotState() == CDataDot::EDotState::Hold ? dot.GetCurrPosition().y : (posRand * (rand() / float(RAND_MAX)) - 0.5f * posRand));
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zeus::CVector2f vec(dot.GetDotState() == CDataDot::EDotState::Hold ? dot.GetCurrPosition().x() : (posRand * (rand() / float(RAND_MAX)) - 0.5f * posRand),
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dot.GetDotState() == CDataDot::EDotState::Hold ? dot.GetCurrPosition().y() : (posRand * (rand() / float(RAND_MAX)) - 0.5f * posRand));
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float dur = (durMax - durMin) * (rand() / float(RAND_MAX)) + durMin;
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dot.StartTransitionTo(vec, dur);
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dot.SetDotState(dot.GetDotState() == CDataDot::EDotState::Hold ? CDataDot::EDotState::Seek : CDataDot::EDotState::Hold);
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@@ -444,8 +444,8 @@ void CScanDisplay::Update(float dt, float scanningTime)
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{
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const zeus::CVector3f& panePos = x170_paneStates[i].second->GetWorldPosition();
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zeus::CVector3f screenPos = xa0_selHud.GetFrameCamera()->ConvertToScreenSpace(panePos);
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zeus::CVector2f viewportCoords(screenPos.x * g_Viewport.x8_width * 0.5f,
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screenPos.y * g_Viewport.xc_height * 0.5f);
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zeus::CVector2f viewportCoords(screenPos.x() * g_Viewport.x8_width * 0.5f,
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screenPos.y() * g_Viewport.xc_height * 0.5f);
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dot.SetDestPosition(viewportCoords);
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break;
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}
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